2i2c
A π¨π¦ nonprofit corporation with a mission to support people engaged in interactive computing.
International Interactive Computing Collaboration
Thought Experiment
Should any entity own email?
FedEx? UPS? US Postal Service? Microsoft?
Who should own Interactive Computing?
2i2c
A π¨π¦ nonprofit corporation with a mission to support people engaged in interactive computing.
International Interactive Computing Collaboration
2i2c
Vision Principles
- Ubiquitous interactive computing
- Align with university mission
- Openly share best practices and code
- Collaborate instead of compete
- Cloud infrastructure agnostic
Scenarios
- Universities
- Teams
Scenario 1: Universities
- Campus-wide interactive computing
- LMS, SSO, research data integrations
- Last mile for computing in courses
- Train the trainers strategies
Lessons Learned
- Transdisciplinary transformation is underway
- Scalability strategy has been identified
- Curriculum redesign challenge remains
- Who should own interactive computing stack?
Scenario 2: Teams
- Curated interactive HPC
- Perfect-barrier data integrations
- Explosively collaborative
- Accelerate knowledge mobilization
Lessons Learned
- Interactive computing is a nexus for collaboration
- Academy-Industry
- Interdisciplinary
- Academy-Government
- Teams mobilize knowledge
- Requirements for teams are heterogenous
- SSO, IP, data privacy,…
- CPU, GPU, FPGA, storage, memory,…
- Hub lifetimes: ephemeral to enduring
Value Propositions
- Interactive-Computing-as-a-Service provider
- Perfect SLA for universities and teams
- Open source curator
- Cloud infrastructure advisor
- Research networks catalyst
- Training programs provider
Revenue Streams
- Interactive-Computing-as-a-Service (Fair pricing)
- Collaborating subcontractor on research grants
- Training programs (Fair pricing)